Left 4 Craft
Play Left 4 Dead as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Left 4 Dead's world.
Every project we track. Stats and releases come straight from GitHub.
Play Left 4 Dead as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Left 4 Dead's world.
Static recompilation of Majora's Mask for Windows, Linux and Mac, with Ocarina of Time planned.
Twilight Princess on PC and mobile, built from the decompilation, with a variety of fixes and improvements.
A native recompilation of Skate 3 for Windows, Linux and macOS. Bring your own disc image.
An Xbox 360 recompilation runtime and toolkit used by many of this year's 360 recomps.
A standalone, experimental Call of Duty: Modern Warfare 2 runtime written from scratch in Rust on Bevy and wgpu. Loads your own MW2 files.
A Rust and Bevy skating engine based on Skate 3 reverse-engineering research. Game assets not included.
A complete World of Warcraft 1.12.1 client, written from scratch in Rust and Bevy.
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
A native recompilation of Conker's Bad Fur Day.
Compiles WebAssembly into vanilla Minecraft datapacks, with demos of DOOM, Celeste Classic and an NES emulator running Super Mario Bros.
Proof that a toys-to-life game can be recompiled: a native PC build of LEGO Dimensions from the Xbox 360 version.
A recompilation of the Xbox 360 Ninja Gaiden II. No game material included.
Native decompilation and recompilation of Yu-Gi-Oh! Forbidden Memories.
Native recompilation of Donkey Kong Country 3 (SNES), built the DKC2Recomp way on snesrecomp.
Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation.
Super Smash Bros. Melee as a native Windows source port or static recomp, with unlocked FPS and Slippi online play. Beta.
Links Minecraft and Roblox so players, blocks and chat sync between both games.
Turns ULTRAKILL's shop terminals into playable DOOM. Bring a legitimate or shareware DOOM WAD.