GTA Skate 3 Trilogy
Skate 3 skating in the GTA trilogy, built on the re3/reVC rewrites and the Skate 3 Rust engine.
Skate 3 in Garry's Mod See the README below for details.

Skate 3 in Garry's Mod.
SkateGM runs Skate 3's board physics, tricks and scoring inside Garry's Mod, on any map and with friends. It also comes with minigames, a park editor and a gamemode built for skating.
It doesn't include anything from Skate 3. It reads the game files from your own copy.
Properties > Betas, and choose x86-64.
that holds default.xex. If you have an .iso, extract it first, for example with extract-xiso.
SkateGM-Setup-.exe from the
default.xex and press Install.
The installer finds Garry's Mod on its own; if it can't, choose the folder that has garrysmod inside. It converts your game files on your PC (nothing is downloaded) and installs the add-on and the engine module.
To update, run the new installer. Tick "Keep the game data I already converted" to skip converting again. To uninstall, run the installer and press Uninstall.
load an sgm_ map such as the included sgm_warehouse. Everyone skates all the time.
bind j skategm_toggle
once. After that, J switches Skater mode on and off.
The first start takes a little while to load.
Skate 3's own controls work as in the game. Hold LB to show the extras:
| Button | What it does |
|---|---|
| LB + D-pad down / up | Set a marker / hold to go back to it |
| LB + D-pad left | Minigames: host or join |
| LB + D-pad right | Players: spectate, teleport to, or join someone |
| LB + A | Settings: playermodel, board, camera, advanced |
| LB + Y | Map: look around and teleport |
| LB + B | Park editor |
| LB + X | Respawn |
| LB + RB | Replays |
| Right stick click (hold) | Rocket board, if it's on in Settings > Board |
Host one with LB + D-pad left; others join from the same menu.
| Minigame | How it plays |
|---|---|
| Race | Everyone starts together; first to the host's finish line wins. |
| Own the Spot | Take turns at one spot; the best-scoring turn owns it. |
| Hot Potato | Skate into someone to pass the ticking bomb. Whoever holds it when it blows loses a life; last one left wins. |
| Snake | Everyone leaves a glowing wall behind them. Hit a wall or the arena edge and you're out; orbs grow your tail. |
| Melon King | Grab the watermelon and hold it. Skate into the holder to steal it; bail and you drop it. First to the target time wins. |
| Trick Bingo | A shared 3x3 card of tricks and tasks. Land the lines that tick them off; three in a row wins. |
| Run Royale | Everyone skates a short run at once, then the runs are replayed and everyone votes out the worst. Last one left wins. |
| Hall of Meat | Take turns bailing as hard as you can. Every impact injures a body part; damage, injuries and air time add up to your score. |
Server owners can turn each one off in Settings > Advanced, or with skategm__allowed 0.
Everyone who wants to skate runs the installer on their own PC. A dedicated server only needs the skategm add-on folder, from the release zip, in its garrysmod/addons.
If you'd rather not use the installer:
skategm_.zip.gmcl_skategm_win64.dll in garrysmod/lua/bin, making the bin
folder if it isn't there.
skategm folder in garrysmod/addons. pip install numpy Pillow
python exporter/convert.py --xex "D:/Games/Skate 3/default.xex" --out C:/skategm
SkateGM looks for the data in C:/skategm/assets. If you put it somewhere else, type skategm_data "your/folder/assets" in the console.
The module is Rust (gm_skategm/, with the engine in engine/), built for Windows with Rust 1.91.1 and MinGW-w64. The engine needs a few nightly features, added by the rustc wrapper in gm_skategm/build/:
cd gm_skategm
rustc -O build/rwrap.rs -o build/rwrap.exe
RUSTC_BOOTSTRAP=1 RUSTC_WRAPPER=$PWD/build/rwrap.exe cargo build --release \
--features engine --ignore-rust-version --target x86_64-pc-windows-gnu \
-Zbuild-std=std,panic_unwind --lib
The add-on is plain Lua in addon/skategm/. To extend SkateGM from your own add-on, see minigames, board types and effects and park parts.
SkateGM's code was written with the help of AI coding tools. I don't support using generative AI for creative work like art, music, video, 3D models, writing or game design, and I don't generally support giving AI free rein over a project's structure and scaffolding either.
As a hobbyist indie game developer, I do not use generative AI for any assets, nor for the game logic development, as I consider video games to be pieces of art in every aspect, including the game logic.
Skate 3 itself is the work of the talented people at EA Black Box. This was just a way to play it in multiplayer with my friends, and I thought I might as well release it.
SkateGM builds on others' open work:
the Skate 3 engine reimplementation SkateGM runs, and the data exporter in exporter/tools/ (commit cb79689).
by chasmlol (Apache-2.0; a fork of IW4L by vladtrc). The engine in engine/ is its skate/ folder with our changes (engine/README.md), and exporter/convert.py is adapted from it.
in exporter/tools/vendor/university and exporter/tools/owned_game.
exporter/tools/vendor/utt.the animation and skeleton decoders in exporter/tools/vendor/skate3_anim.
Each part's licence is listed in LICENSE-THIRD-PARTY.md.
SkateGM is a fan project, not affiliated with or endorsed by Electronic Arts. No EA code or game data is included.
From the project's repository, fetched . Images load from GitHub.
First public release. Download SkateGM-Setup.exe, close Garry's Mod, run it and choose your Skate 3 default.xex. Full instructions are in the README. Dedicated servers only need the skategmfolder from the zip.
Did it work on your PC? A quick report tells other players which versions are safe to try.
Built on Skate 3 Rust Engine.
Skate 3 skating in the GTA trilogy, built on the re3/reVC rewrites and the Skate 3 Rust engine.
Skate 3 gameplay inside GTA: San Andreas v1.0.
Jimmy skating in Bully with the Skate 3 Rust rewrite. Controller support, rigging and Edit Skater. Your own game files required.
The Skate 3 Rust/Bevy engine running on the web (WebGPU) with a clean-room asset pack: every texture regenerated, no retail pixels.
A Skate 3 Rust Engine fork with real-time path tracing (Bevy Solari ReSTIR DI/GI) and DLSS Ray Reconstruction.
The Skate 3 Rust engine on Meta Quest 3 in passthrough AR: a miniature skater in your room.
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