GTA Skate 3 Trilogy
Skate 3 skating in the GTA trilogy, built on the re3/reVC rewrites and the Skate 3 Rust engine.
The Skate 3 Rust engine on Meta Quest 3 in passthrough AR: a miniature skater in your room.
Skate 3 Rust engine on Meta Quest 3 in passthrough AR: a miniature skater in your room See the README below for details.

A Rust and Bevy skating project built from Skate 3 reverse-engineering research. Includes skating, tricks, grinds, offboard movement, difficulty settings and .skate map support. Gameplay parity is still a work in progress.
Drop mod ZIPs into top-level mods/ and enable them in the Mods menu. Point your coding agent at sdk/AGENTS.md to make a mod. See package structure, Lua API, vehicle API, multiplayer mod SDK and Mixamo workflow. Editable examples live in sdk/examples/; tools/package_mod.py validates and packages them. Endless Tricks is a bundled mod that extends the flip ladder past retail's quad; run it with PLAY-ENDLESS-TRICKS.bat.
Download Experimental. Successful main builds replace this prerelease. Choose Latest in Updates for experimental updates; Stable is the default.
Extract the Windows release ZIP and run skate3rust.exe. Select your Skate 3 Xbox 360 ISO, or select default.xex in an extracted game folder. Keep its data folder alongside it. Setup prepares the skater, animations and all disc maps, then starts University. The original scoring and session-marker HUD assets are also exported automatically during setup. No Blender, Python or Rust installation is needed. ISO extraction needs internet access. The first conversion can take a while.
Use an XInput controller to play. Escape opens graphics, difficulty and map settings. Maps can be switched without restarting the game.
Skate 3 assets are not included. Your converted files stay in the data folder beside your executable. Each freshly unpacked copy runs its own setup; it does not adopt another installation. In-place updates refresh only changed asset groups.
Requires Windows, Rust with the MSVC toolchain, and LLVM installed in its default location. Run BUILD.bat to build, then PLAY.bat to launch the test world. PLAY.bat opens your saved map (University by default); use the in-game menu to switch maps, or drag a .skate file onto PLAY.bat. An XInput controller is required for gameplay; Escape opens difficulty and graphics settings.
Development builds use a prepared asset set in assets/private/ or the installed asset directory. scripts/Build-Release.ps1 builds the portable Windows package and requires Python 3.13. GitHub Actions builds main automatically; numbered releases are published separately.
Custom animations and climbing support remain available, but no custom clips are shipped. The included format-demo map is original procedural content.
Implementation notes are in docs/. Patched Bevy dependencies and their licenses are in vendor/. This is an unofficial project, not affiliated with EA.
Windows builds support opt-in performance timeline capture through the --trace CLI option, including optional GPU pass diagnostics.
From the project's repository, fetched . Images load from GitHub.
No releases yet. Follow the project to hear when the first one comes out.
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Built on Skate 3 Rust Engine.
Skate 3 skating in the GTA trilogy, built on the re3/reVC rewrites and the Skate 3 Rust engine.
Skate 3 gameplay inside GTA: San Andreas v1.0.
Jimmy skating in Bully with the Skate 3 Rust rewrite. Controller support, rigging and Edit Skater. Your own game files required.
The Skate 3 Rust/Bevy engine running on the web (WebGPU) with a clean-room asset pack: every texture regenerated, no retail pixels.
A Skate 3 Rust Engine fork with real-time path tracing (Bevy Solari ReSTIR DI/GI) and DLSS Ray Reconstruction.
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