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The sandbox

Every plain scenario is a sandbox, like Garry's Mod: spawn things from any game in it, carry them around, weld them, change them. (Experiences decide what you may do, so some of this may be off there.)

The spawn menu: Q

Hold Q. You see Fusion's own props (boxes, balls, planks, in any size and color) and, for each game in the scenario, what it can make: its router's spawnable kinds. Click one and it appears where you're looking. It's also picked for the Spawner tool, so you can keep placing more.

The game makes what it spawns, with its own rules: a zombie from VEIN is VEIN's zombie, walking with VEIN's own animations.

Tools: 1 to 4

KeyToolHow
1Grabhold the left button to carry a prop; right-click freezes it in the air
2Spawnerclick to place what you last picked in the spawn menu
3Removerclick a prop, or a game's creature, to remove it
4Weldclick two props: they stick together

The context menu: C

Press C, then click anything, from any game: a prop, a zombie, a wolf. You see what it is and which game it belongs to, and what you can change: its health, what its block lets Fusion ask (Stop, Walk here), or Remove. Fusion only asks; the game does it its own way.

Flying: V

V turns noclip on and off: fly through walls to look around. Space goes up, Ctrl down.

Seeing what Fusion sees

  • F7: the shared collision. Every game's ground and walls, and Fusion's props, in one place. This is how Minecraft's player can stand on VEIN's floor.
  • F8: every creature and prop Fusion knows, with its game and its Fusion id.
  • F6: the cost meter, one line per game: what it was expected to use and what it really uses.