SteonMod
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Getting content

Content in the main menu is where routers, scenarios, Experiences, addons and Devices come in. They come from two places:

  • The content hub: steonmod.com's list of signed packages. Fusion reads it at start and every hour. You can add other hubs in Settings → Content hubs.
  • Package files (.fusion): everything in your Downloads folder, plus files you open (Open a package file...), double-click or drop on Fusion's window.

Before you install

Each package shows:

  • What's inside and what installing does with each piece.
  • What it needs: already installed, in the package, or from another package file (installed first).
  • Whether you own the games ("You own 1 of the 2 games this needs").
  • Who signed it: Official, Verified, Community or Unsigned. A community or unsigned package can't carry program files (.dll, .exe...): Fusion refuses to install one that does.

A package that was changed after it was signed can't be read at all.

Versions and rolling back

Fusion keeps every version you installed. If an update breaks something:

  • Roll back to … goes back to the version before.
  • Keep this version stops updates for it; Allow updates turns them back on.
  • Uninstall takes it out again.

Taken down

If a router or package is taken down (at a game publisher's request, or because it was harmful), the hub's signed feed says so. Fusion then won't install it, and scenarios that use it say why they can't be played. This is how SteonMod stays online for everyone: one router can go without the rest going.

Share your own

Share in the main menu saves a scenario or Experience as one file. Fusion signs it with your own key (%LOCALAPPDATA%\Fusion\keys\me.key, made the first time: back it up) and checks it carries no files from your games. Routers are published by their makers: Publishing.