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DoomMaps

Runs DOOM on Hytale's in-game world-map screen at a targeted 35 FPS. Bring the DOOM shareware WAD.

Source Follow

Doom but in Hytale World Map ?!! See the README below for details.

DoomMaps

Play DOOM on the Hytale world map. This plugin renders DOOM frames to the in-game map display using the VideoMaps infrastructure.

Features

  • DOOM rendered to the world map at 35 FPS
  • Delta compression for reduced bandwidth
  • Movement controls via player position

Controls

Movement & Actions
InputDOOM Action
W / ForwardMove forward
S / BackwardMove backward
A / Strafe leftTurn left
D / Strafe rightTurn right
Jump (Space)Fire weapon
Hotbar Slot Controls

Switch hotbar slots (1-8 keys) for weapon selection and actions:

KeyDOOM Action
1Select Weapon 1 (Fist/Chainsaw)
2Select Weapon 2 (Pistol)
3Select Weapon 3 (Shotgun)
4Select Weapon 4 (Chaingun)
5Fire Weapon
6Use (doors/switches)
7Enter (menu select)
8Escape (menu back)

How it works: Switching hotbar slots triggers the corresponding DOOM action. This works while the map is open.

TODO

  • Sound effects (if possible via Hytale sound API)

Commands

/doom start  - Start the DOOM engine
/doom stop   - Stop the DOOM engine
/doom join   - Join as a player
/doom leave  - Leave the game

Setup

  1. Build the plugin: ./gradlew build
  2. Place doom1.wad (DOOM shareware WAD) in the plugin data folder
  3. Load the plugin on your Hytale server

Dependencies

Credits & Licenses

MochaDoom / vanilla-mocha-doom

This project includes source code from MochaDoom / vanilla-mocha-doom, a pure Java port of the DOOM engine.

License: GNU General Public License v3.0 (GPLv3)

MochaDoom is free software licensed under the GPLv3. If you distribute this plugin with the MochaDoom source included, you must:

  • Include the GPLv3 license text
  • Make the source code available
  • License derivative works under GPLv3

Original DOOM

DOOM is a trademark of id Software LLC. The shareware WAD file (doom1.wad) is freely distributable but remains copyrighted by id Software.

From the project's repository, fetched . Images load from GitHub.

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